In 2004, a small card game called Saboteur and a big board game called Betrayal at the House on the Hill were released. So what are the biggest ideas in contemporary board gaming that video games have yet to pick up on? 1. The money might still be in video games, but there’s huge success waiting for the digital designers who implement those ideas first.ĭigital card game Hearthstone already makes more money than World of Warcraft, and it has managed that success while really just being a beautifully presented stop-gap before video games get a truly strong card game. I was working on my instinct that these games were just as interesting as video games, and it seemed board games and card games represented an absurdly thick seam of ideas. But I didn’t have this evidence two years ago.
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